Your characters as an adventure. Free for you.

A QR code on a book, plush toy or pack starts a treasure hunt with your characters. Families play it at home. Getting started costs you nothing. Families who want more buy further quests, and you earn on every sale.

For rights holders in children's TV and animation, book publishing, toys and games, and magazines.

How families experience your world. Try it right here:

Kids at a table with a printed quest and a phone scanning a QR code

What’s in it for you

  • A free marketing tool

    A QR code turns a book, plush toy or pack into a game. Your product becomes worth more, at no cost to you.

  • New revenue from your brands

    Families who want more buy further quests or a card deck. You earn on every sale.

  • Families live your world

    Your characters give the clues and your story carries the riddles. Children are not watching, they are inside it: at the dining table, in the garden, in their own room.

  • Active play, not more screen time

    The searching, climbing and puzzling happens in the real room. The phone only shows the next clue. That suits brands parents are happy to recommend.

What your world could look like

A licensed quest is a finished treasure hunt set in your world. Here is the principle, shown with our own mascot.

  • Story and riddles are told by your characters, in your brand's voice.
  • Cards, colours and typography follow your guidelines, with your logo if you like.
  • Families print the cards and hide them. The children scan and search.
  • A quest only goes live once you have approved it.

Our quests and the demo are currently available in German only.

Printed cards in a neutral design. Your quest would look the way your guidelines say.

Three ways to work together

A risk-free start, and two ways to extra revenue.

  1. Marketing tool

    1 quest

    A QR code on the book, plush toy or pack. Families print the quest and play it at home.

    Free product upgrade

  2. Card deck

    5 to 10 quests

    A ready-made game for retail: hide the cards, tap them with the phone, solve the riddles.

    Retail margin or licence fee

  3. Platform

    As many quests as you like

    New quests with your characters, to print or to load onto the card deck. Families keep coming back for new adventures.

    Licence fee per quest sold

How your quest library comes together

  1. Kick-off

    We clarify goals, the children’s ages, languages and which brand you start with. Your team gets access to the Studio.

  2. Knowledge base

    You send us your logo, characters and artwork. We agree on tone, narrative style and the rules for your characters together.

  3. QuestLab

    10 to 100 quests, sorted by age and length, with a read-aloud voice if you like. We build them, or your team builds them itself with its own B2B access. Your editors read everything and approve.

  4. Launch

    The quests go on sale: in our shop or yours, via a code in the book or on the pack.

We agree on terms together.Quests that come with books or products and physical formats are possible, too.

The QuestLab: where your quests are made

Our team builds your quests in the QuestLab, or your team works in it directly with its own B2B access. Your editors review and approve.

  • Author and reviewers

    An AI author writes the story and riddles, reviewer agents check every draft before a person sees it. Nothing changes the quest until you accept it.

  • Your style as the template

    Book pages, artwork or photos of your exhibition set the style for every image. The first image sets the look, all others follow it.

  • Image rules per station

    You decide what an image may show and what it may not. A reviewer flags images that don’t fit or give a hiding place away.

  • Only approved quests go live

    Drafts stay in the QuestLab. A quest only goes live when you publish it.

See how your quests are played

In the dashboard, without cookies and without personal data.

  • From printing to the finish

    Per quest: how often the cards were viewed and downloaded, the start was scanned, each station was solved and the finish was reached.

  • Where it gets stuck

    Failed scans and wrong answers per station show which riddle is too hard or which code is badly placed.

  • Privacy first

    Counted without cookies, without a consent banner and without any device or personal ID. You see totals per step, never profiles of individual children.

  • Sales and redemptions

    We report shop sales and redemptions through your codes separately.

What already exists

These building blocks are part of the product today, not just slides.

  • Partner Link: "Matches the book"

    Every quest in the shop can carry a link to your book, product or shop. The treasure hunt leads families straight to what goes with it.

  • Free redemption links

    A QR code in a book, a magazine or on packaging gives buyers the matching quest for free. One link covers the whole print run, no individual codes needed. We report redemptions separately from sales, as reach.

    We built this for our first use case: a children's book.

  • A playable demo

    Further up this page you can play through how a quest feels for a family, right in your browser.

    Try the demo

Brand protection and child safety

This is what licensors check first, so we put it up front.

Your brand stays your brand

  • Approval for every questNothing goes live without your yes.
  • Brand FencingAn approved quest is locked. Families only adjust their own copy, such as the birthday child’s name. The original only changes with you.
  • No unlicensed third-party IPUnlicensed third-party IP is banned from the marketplace.

Children stay protected

  • No child accounts, no child dataThe game has no profiles, names or e-mail addresses.
  • No ads, no chatThe game shows no advertising and children cannot message each other.
  • Adults are presentQuests are meant for playing together at home, with supervision.
  • No tracking in the gameFor this website, see the privacy policy.

We send security and data protection documents on request. More in the Trust Center (German).

Request documents

Start small

No need to plan a whole programme up front. Three ways to try it.

  • Pilot quest

    One quest set in your world. You judge tone, look and playing experience before we talk about more.

  • A real partner quest

    We send you a finished quest from one of our publisher and author partners as a PDF. Print it, hide the cards and play it through with your kids.

    We only use your details to send you the quest. More in the privacy policy (German).

  • Partner deck

    On request we send you our partner materials.

Talk to us

David Dietrich will talk with you about your world, possible formats and a pilot quest.

David Dietrich
David Dietrich
Founder / Commercial Lead

Send an inquiry

We only use your details to reply to your inquiry. More in the privacy policy (German).